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Unreal Engine C++ API Reference > Runtime > Engine > IStereoRendering
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoRendering.h |
Include | #include "StereoRendering.h" |
static bool IsASecondaryPass
&40;
EStereoscopicPass Pass
&41;
Remarks
Static helper. Return true if this pass is for a view for which we share some work done for eSSP_PRIMARY (ie borrow some intermediate state from that view)