Navigation
Unreal Engine C++ API Reference > Runtime > Engine > IStereoRendering
- IStereoRendering::AdjustViewRect()
- FPixelStreamingHMD::AdjustViewRect()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoRendering.h |
Include | #include "StereoRendering.h" |
void AdjustViewRect
&40;
const int32 ViewIndex,
int32 & X,
int32 & Y,
uint32 & SizeX,
uint32 & SizeY
&41; const
Remarks
Adjusts the viewport rectangle for stereo, based on which eye pass is being rendered.