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Unreal Engine C++ API Reference > Runtime > Engine > IStereoRenderTargetManager
- IStereoRenderTargetManager::UpdateViewport()
- FXRRenderTargetManager::UpdateViewport()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
Include | #include "StereoRenderTargetManager.h" |
void UpdateViewport
&40;
bool bUseSeparateRenderTarget,
const class FViewport & Viewport,
class SViewport &42; ViewportWidget
&41;
Remarks
Updates viewport for direct rendering of distortion. Should be called on a game thread.
Parameters
Name | Description |
---|---|
bUseSeparateRenderTarget | Set to true if a separate render target will be used. Can potentiallt be true even if ShouldUseSeparateRenderTarget() returned false earlier. |
Viewport | The Viewport instance calling this method. |
ViewportWidget | (optional) The Viewport widget containing the view. Can be used to access SWindow object. |