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Unreal Engine C++ API Reference > Runtime > Engine > IStereoRenderTargetManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
Include | #include "StereoRenderTargetManager.h" |
bool ShouldUseSeparateRenderTarget&40;&41; const
Remarks
Whether a separate render target should be used or not. In case the stereo rendering implementation does not require special handling of separate render targets at all, it can leave out implementing this interface completely and simply let the default implementation of IStereoRendering::GetRenderTargetManager() return nullptr.