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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoRenderTargetManager
Description
In the editor, we may switch between preview shader platforms, which support various single-pass rendering methods (e.g. InstancedStereo or MobileMultiView). Sometimes RT managers have their own state that depends on the method, so this API provides them with the possibility to reconfigure it
| Name | ReconfigureForShaderPlatform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
| Include Path | #include "StereoRenderTargetManager.h" |
virtual bool ReconfigureForShaderPlatform
(
EShaderPlatform NewShaderPlatform
)