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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoRenderTargetManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
| Include | #include "StereoRenderTargetManager.h" |
bool NeedReAllocateViewportRenderTarget
(
const class FViewport & Viewport
)
Remarks
Returns true, if render target texture must be re-calculated.