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Unreal Engine C++ API Reference > Runtime > Engine > IStereoRenderTargetManager
- IStereoRenderTargetManager::NeedReAllocateViewportRenderTarget()
- FXRRenderTargetManager::NeedReAllocateViewportRenderTarget()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
Include | #include "StereoRenderTargetManager.h" |
bool NeedReAllocateViewportRenderTarget
&40;
const class FViewport & Viewport
&41;
Remarks
Returns true, if render target texture must be re-calculated.