Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoRenderTargetManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
| Include | #include "StereoRenderTargetManager.h" |
virtual bool NeedReAllocateShadingRateTexture
(
const TRefCountPtr < struct IPooledRenderTarget > & ShadingRateTarget
)
Remarks
Returns true, if shading rate texture must be re-calculated.