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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoRenderTargetManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
| Include | #include "StereoRenderTargetManager.h" |
virtual bool NeedReAllocateShadingRateTexture
&40;
const TRefCountPtr< struct IPooledRenderTarget > & ShadingRateTarget
&41;
Remarks
Returns true, if shading rate texture must be re-calculated.