Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoRenderTargetManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
| Include | #include "StereoRenderTargetManager.h" |
virtual bool NeedReAllocateDepthTexture
(
const TRefCountPtr < struct IPooledRenderTarget > & DepthTarget
)
Remarks
Returns true, if render target texture must be re-calculated.