Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoRenderTargetManager
Deprecated * Return true in NeedReAllocateViewportRenderTarget instead
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
| Include | #include "StereoRenderTargetManager.h" |
virtual bool NeedReAllocateDepthTexture
&40;
const TRefCountPtr< struct IPooledRenderTarget > & DepthTarget
&41;
Remarks
Returns true, if render target texture must be re-calculated.