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Unreal Engine C++ API Reference > Runtime > Engine > IStereoRenderTargetManager
Deprecated * Return true in NeedReAllocateViewportRenderTarget instead
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
Include | #include "StereoRenderTargetManager.h" |
virtual bool NeedReAllocateDepthTexture
&40;
const TRefCountPtr< struct IPooledRenderTarget > & DepthTarget
&41;
Remarks
Returns true, if render target texture must be re-calculated.