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Unreal Engine C++ API Reference > Runtime > Engine > IStereoRenderTargetManager
Deprecated * Inferred from the array size returned in AllocateRenderTargetTextures
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
Include | #include "StereoRenderTargetManager.h" |
virtual uint32 GetNumberOfBufferedFrames&40;&41; const
Remarks
Returns number of required buffered frames.