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Unreal Engine C++ API Reference > Runtime > Engine > IStereoRenderTargetManager
- IStereoRenderTargetManager::CalculateRenderTargetSize()
- FXRRenderTargetManager::CalculateRenderTargetSize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
Include | #include "StereoRenderTargetManager.h" |
void CalculateRenderTargetSize
&40;
const class FViewport & Viewport,
uint32 & InOutSizeX,
uint32 & InOutSizeY
&41;
Remarks
Calculates dimensions of the render target texture for direct rendering of distortion.