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Unreal Engine C++ API Reference > Runtime > Engine > IStereoLayers
- IStereoLayers::UpdateSplashScreen()
- TStereoLayerManager::UpdateSplashScreen()
- TStereoLayerManager::UpdateSplashScreen()
- TStereoLayerManager::UpdateSplashScreen()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include | #include "IStereoLayers.h" |
virtual void UpdateSplashScreen&40;&41;
Remarks
Update splash screens from current state