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Unreal Engine C++ API Reference > Runtime > Engine > IStereoLayers
- IStereoLayers::ShouldCopyDebugLayersToSpectatorScreen()
- FDefaultStereoLayers::ShouldCopyDebugLayersToSpectatorScreen()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include | #include "IStereoLayers.h" |
bool ShouldCopyDebugLayersToSpectatorScreen&40;&41; const
Remarks
If true the debug layers are copied to the spectator screen, because they do not naturally end up on the spectator screen as part of the 3d view.