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Unreal Engine C++ API Reference > Runtime > Engine > IStereoLayers
- IStereoLayers::PopLayerState()
- TStereoLayerManager::PopLayerState()
- TStereoLayerManager::PopLayerState()
- TStereoLayerManager::PopLayerState()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include | #include "IStereoLayers.h" |
virtual void PopLayerState&40;&41;
Remarks
Restores the stereo layer state from the last save state.
Currently active layers will be destroyed and replaced with the previous state.