Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoLayers
- IStereoLayers::HideBackgroundLayer()
- TStereoLayerManager::HideBackgroundLayer()
- TStereoLayerManager::HideBackgroundLayer()
- TStereoLayerManager::HideBackgroundLayer()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
| Include | #include "IStereoLayers.h" |
virtual void HideBackgroundLayer&40;&41;
Remarks
Optional method to hide the 3D scene and only render the stereo overlays. No-op if not supported by the platform.
If pushing and popping layer state is supported, the visibility of the background layer should be part of the saved state.