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Unreal Engine C++ API Reference > Runtime > Engine > IStereoLayers
- IStereoLayers::HideBackgroundLayer()
- TStereoLayerManager::HideBackgroundLayer()
- TStereoLayerManager::HideBackgroundLayer()
- TStereoLayerManager::HideBackgroundLayer()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include | #include "IStereoLayers.h" |
virtual void HideBackgroundLayer&40;&41;
Remarks
Optional method to hide the 3D scene and only render the stereo overlays. No-op if not supported by the platform.
If pushing and popping layer state is supported, the visibility of the background layer should be part of the saved state.