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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoLayers
Description
Optional method to hide the 3D scene and only render the stereo overlays. No-op if not supported by the platform.
If pushing and popping layer state is supported, the visibility of the background layer should be part of the saved state.
| Name | HideBackgroundLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
| Include Path | #include "IStereoLayers.h" |
virtual void HideBackgroundLayer()