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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoLayers
Description
Returns a list of debug textures to be rendered onto the default spectator screen. This is intended to be the textures for layers which have LAYER_FLAG_DEBUG set. All textures in this array should be nonnull and 2D in dimension.
| Name | GetDebugLayerTextures_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
| Include Path | #include "IStereoLayers.h" |
virtual TArray < FTextureRHIRef, TInlineAllocator< 2 > > GetDebugLayerTextures_RenderThread()