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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoLayers
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
| Include | #include "IStereoLayers.h" |
virtual void GetAllocatedTexture
(
uint32 LayerId,
FTextureRHIRef & Texture,
FTextureRHIRef & LeftTexture
)
Remarks
Get texture reference to HMD swapchain to avoid the copy path, useful for continuous update layers