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Unreal Engine C++ API Reference > Runtime > Engine > IStereoLayers
- IStereoLayers::GetAllocatedTexture()
- TStereoLayerManager::GetAllocatedTexture()
- TStereoLayerManager::GetAllocatedTexture()
- TStereoLayerManager::GetAllocatedTexture()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include | #include "IStereoLayers.h" |
virtual void GetAllocatedTexture
&40;
uint32 LayerId,
FTextureRHIRef & Texture,
FTextureRHIRef & LeftTexture
&41;
Remarks
Get texture reference to HMD swapchain to avoid the copy path, useful for continuous update layers