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Unreal Engine C++ API Reference > Runtime > Engine > IStereoLayers > FLayerDesc > GetShape
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include | #include "IStereoLayers.h" |
template<typename T>
T & GetShape&40;&41;
Remarks
Returns Shape cast to the supplied type. It's up to the caller to have ensured the cast is valid before calling this method.