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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoLayers
- IStereoLayers::DestroyLayer()
- TStereoLayerManager::DestroyLayer()
- TStereoLayerManager::DestroyLayer()
- TStereoLayerManager::DestroyLayer()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
| Include | #include "IStereoLayers.h" |
void DestroyLayer
&40;
uint32 LayerId
&41;
Remarks
Destroys the specified layer, stopping it from rendering over the world.
Parameters
| Name | Description |
|---|---|
| LayerId | The ID of layer to be destroyed |