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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoLayers
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
| Include | #include "IStereoLayers.h" |
uint32 CreateLayer
(
const FLayerDesc & InLayerDesc
)
Remarks
Creates a new layer from a given texture resource, which is projected on top of the world as a quad. A unique identifier for the layer created
Parameters
| Name | Description |
|---|---|
| InLayerDesc | A reference to the texture resource to be used on the quad |