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Unreal Engine C++ API Reference > Runtime > Engine > IStereoLayers
- IStereoLayers::CreateLayer()
- TStereoLayerManager::CreateLayer()
- TStereoLayerManager::CreateLayer()
- TStereoLayerManager::CreateLayer()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include | #include "IStereoLayers.h" |
uint32 CreateLayer
&40;
const FLayerDesc & InLayerDesc
&41;
Remarks
Creates a new layer from a given texture resource, which is projected on top of the world as a quad. A unique identifier for the layer created
Parameters
Name | Description |
---|---|
InLayerDesc | A reference to the texture resource to be used on the quad |