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Interface for sound cue graph interaction with the AudioEditor module.
| Name | ISoundCueAudioEditor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundCue.h |
| Include Path | #include "Sound/SoundCue.h" |
Syntax
class ISoundCueAudioEditor
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISoundCueAudioEditor() |
Sound/SoundCue.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CompileSoundNodesFromGraphNodes
(
USoundCue* SoundCue |
Compiles sound nodes from graph nodes. | Sound/SoundCue.h | |
void CreateInputPin
(
UEdGraphNode* SoundCueNode |
Creates an input pin on the given sound cue graph node. | Sound/SoundCue.h | |
| Called when creating a new sound cue graph. | Sound/SoundCue.h | ||
void LinkGraphNodesFromSoundNodes
(
USoundCue* SoundCue |
Links graph nodes from sound nodes. | Sound/SoundCue.h | |
void RemoveNullNodes
(
USoundCue* SoundCue |
Removes nodes which are null from the sound cue graph. | Sound/SoundCue.h | |
void RenameNodePins
(
USoundNode* SoundNode |
Renames all pins in a sound cue node | Sound/SoundCue.h | |
void SetupSoundNode
(
UEdGraph* SoundCueGraph, |
Sets up a sound node. | Sound/SoundCue.h |