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API > API/Runtime > API/Runtime/Engine
| Name | ISkinnedMeshStateStream |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StateStream/SkinnedMeshStateStream.h |
| Include Path | #include "StateStream/SkinnedMeshStateStream.h" |
Syntax
class ISkinnedMeshStateStream
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DynamicState | FSkinnedMeshDynamicState | StateStream/SkinnedMeshStateStream.h | |
| Handle | FSkinnedMeshHandle | StateStream/SkinnedMeshStateStream.h | |
| StaticState | FSkinnedMeshStaticState | StateStream/SkinnedMeshStateStream.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Id | uint32 | StateStream/SkinnedMeshStateStream.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinnedMeshHandle Game_CreateInstance
(
const FSkinnedMeshStaticState& Ss, |
StateStream/SkinnedMeshStateStream.h |