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Unreal Engine C++ API Reference > Runtime > Engine > ISceneViewExtension > PreRenderViewFamily_RenderThread
- ISceneViewExtension::PreRenderViewFamily_RenderThread()
- FWaterViewExtension::PreRenderViewFamily_RenderThread()
- FDefaultStereoLayers::PreRenderViewFamily_RenderThread()
- FGerstnerWaterWaveViewExtension::PreRenderViewFamily_RenderThread()
- FOpenColorIODisplayExtension::PreRenderViewFamily_RenderThread()
- FMotionDelayClient::PreRenderViewFamily_RenderThread()
- FDefaultXRCamera::PreRenderViewFamily_RenderThread()
- FPixelStreamingHMD::PreRenderViewFamily_RenderThread()
- FLandscapeSceneViewExtension::PreRenderViewFamily_RenderThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneViewExtension.h |
Include | #include "SceneViewExtension.h" |
virtual void PreRenderViewFamily_RenderThread
&40;
FRDGBuilder & GraphBuilder,
FSceneViewFamily & InViewFamily
&41;
Remarks
Called on render thread at the start of rendering.