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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ISceneViewExtension
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneViewExtension.h |
| Include | #include "SceneViewExtension.h" |
virtual void PreRenderBasePass_RenderThread
(
FRDGBuilder & GraphBuilder,
bool bDepthBufferIsPopulated
)
Remarks
Called on render thread right before Base Pass rendering. bDepthBufferIsPopulated is true if anything has been rendered to the depth buffer. This does not need to be a full depth prepass.