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Unreal Engine C++ API Reference > Runtime > Engine > ISceneViewExtension
- ISceneViewExtension::PrePostProcessPass_RenderThread()
- FColorCorrectRegionsSceneViewExtension::PrePostProcessPass_RenderThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneViewExtension.h |
Include | #include "SceneViewExtension.h" |
virtual void PrePostProcessPass_RenderThread
&40;
FRDGBuilder & GraphBuilder,
const FSceneView & View,
const FPostProcessingInputs & Inputs
&41;
Remarks
Called right before Post Processing rendering begins