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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ISceneViewExtension
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneViewExtension.h |
| Include | #include "SceneViewExtension.h" |
virtual void PostRenderBasePassDeferred_RenderThread
&40;
FRDGBuilder & GraphBuilder,
FSceneView & InView,
const FRenderTargetBindingSlots & RenderTargets,
TRDGUniformBufferRef< FSceneTextureUniformParameters > SceneTextures
&41;
Remarks
Called right after Base Pass rendering finished when using the deferred renderer.