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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ISaveGameSystem
- ISaveGameSystem::SaveGameAsync()
- FBaseAsyncSaveGameSystem::SaveGameAsync()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include | #include "SaveGameSystem.h" |
Source | /Engine/Source/Runtime/Engine/Private/SaveGameSystem.cpp |
virtual void SaveGameAsync
(
bool bAttemptToUseUI,
const TCHAR * Name,
FPlatformUserId PlatformUserId,
TSharedRef < const TArray < uint8 > > Data,
FSaveGameAsyncOpCompleteCallback Callback
)
Remarks
Saves the named savegame asyncronously. Default implementation runs blocking version on a background thread