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Unreal Engine C++ API Reference > Runtime > Engine > ISaveGameSystem
- ISaveGameSystem::GetSaveGameNamesAsync()
- FBaseAsyncSaveGameSystem::GetSaveGameNamesAsync()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include | #include "SaveGameSystem.h" |
Source | /Engine/Source/Runtime/Engine/Private/SaveGameSystem.cpp |
virtual void GetSaveGameNamesAsync
&40;
FPlatformUserId PlatformUserId,
FSaveGameAsyncGetNamesCallback Callback
&41;
Remarks
Gets a list of all known saves if the platform supports it. Default implementatino runs blocking version on a background thread