Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ISaveGameSystem
- ISaveGameSystem::GetSaveGameNames()
- FGenericSaveGameSystem::GetSaveGameNames()
- FBaseAsyncSaveGameSystem::GetSaveGameNames()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
| Include | #include "SaveGameSystem.h" |
virtual bool GetSaveGameNames
&40;
TArray< FString > & FoundSaves,
const int32 UserIndex
&41;
Remarks
Gets a list of all known saves. This isn't possible on all platforms.