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Unreal Engine C++ API Reference > Runtime > Engine > ISaveGameSystem
- ISaveGameSystem::GetSaveGameNames()
- FGenericSaveGameSystem::GetSaveGameNames()
- FBaseAsyncSaveGameSystem::GetSaveGameNames()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include | #include "SaveGameSystem.h" |
virtual bool GetSaveGameNames
&40;
TArray< FString > & FoundSaves,
const int32 UserIndex
&41;
Remarks
Gets a list of all known saves. This isn't possible on all platforms.