Navigation
Unreal Engine C++ API Reference > Runtime > Engine > ISaveGameSystem
Type
typedef TFunction< void(const FString &, FPlatformUserId, bool, const TArray< uint8 > &)> FSaveGameAsyncLoadCompleteCallback
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include | #include "SaveGameSystem.h" |
Remarks
Indicates that an async savegame load has completed. SlotName, PlatformUserId, bool=success, SavedData. Should always be called from the gamethread.