Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ISaveGameSystem
Type
typedef TFunction< void(const FString &, FPlatformUserId, ISaveGameSystem::ESaveExistsResult)> FSaveGameAsyncExistsCallback
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
| Include | #include "SaveGameSystem.h" |
Remarks
Indicates that an async savegame exists check has completed. SlotName, PlatformUserId, save exists result. Should always be called from the gamethread.