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Unreal Engine C++ API Reference > Runtime > Engine > ISaveGameSystem
Type
typedef TFunction< void(const FString &, FPlatformUserId, ISaveGameSystem::ESaveExistsResult)> FSaveGameAsyncExistsCallback
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include | #include "SaveGameSystem.h" |
Remarks
Indicates that an async savegame exists check has completed. SlotName, PlatformUserId, save exists result. Should always be called from the gamethread.