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Unreal Engine C++ API Reference > Runtime > Engine > ISaveGameSystem
- ISaveGameSystem::DoesSaveSystemSupportMultipleUsers()
- FGenericSaveGameSystem::DoesSaveSystemSupportMultipleUsers()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include | #include "SaveGameSystem.h" |
bool DoesSaveSystemSupportMultipleUsers&40;&41;
Remarks
Some save systems don't support more than one user, in those cases the game needs to avoid saving settings for anyone but the primary user.