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Unreal Engine C++ API Reference > Runtime > Engine > ISaveGameSystem
- ISaveGameSystem::DoesSaveGameExistAsync()
- FBaseAsyncSaveGameSystem::DoesSaveGameExistAsync()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include | #include "SaveGameSystem.h" |
Source | /Engine/Source/Runtime/Engine/Private/SaveGameSystem.cpp |
virtual void DoesSaveGameExistAsync
&40;
const TCHAR &42; Name,
FPlatformUserId PlatformUserId,
FSaveGameAsyncExistsCallback Callback
&41;
Remarks
Asyncronously checks if the named savegame exists. Default implementation runs blocking version on a background thread