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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ISaveGameSystem
Description
Asyncronously checks if the named savegame exists. Default implementation runs blocking version on a background thread
Derived Overrides
| Name | DoesSaveGameExistAsync |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
| Include Path | #include "SaveGameSystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SaveGameSystem.cpp |
virtual void DoesSaveGameExistAsync
(
const TCHAR * Name,
FPlatformUserId PlatformUserId,
FSaveGameAsyncExistsCallback Callback
)