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Unreal Engine C++ API Reference > Runtime > Engine > ISaveGameSystem
- ISaveGameSystem::DoesSaveGameExist()
- FGenericSaveGameSystem::DoesSaveGameExist()
- FBaseAsyncSaveGameSystem::DoesSaveGameExist()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include | #include "SaveGameSystem.h" |
bool DoesSaveGameExist
&40;
const TCHAR &42; Name,
const int32 UserIndex
&41;
Remarks
Return true if the named savegame exists (probably not useful with NativeUI