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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IRenderAssetStreamingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include | #include "ContentStreaming.h" |
bool StreamOutRenderAssetData
&40;
int64 RequiredMemorySize
&41;
Remarks
Try to stream out texture/mesh mip-levels to free up more memory.
- Whether it succeeded or not
Parameters
| Name | Description |
|---|---|
| RequiredMemorySize | Required minimum available texture memory |