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Unreal Engine C++ API Reference > Runtime > Engine > IRenderAssetStreamingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
bool StreamOutRenderAssetData
&40;
int64 RequiredMemorySize
&41;
Remarks
Try to stream out texture/mesh mip-levels to free up more memory.
- Whether it succeeded or not
Parameters
Name | Description |
---|---|
RequiredMemorySize | Required minimum available texture memory |