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Unreal Engine C++ API Reference > Runtime > Engine > IRenderAssetStreamingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
void ResetMaxEverRequired&40;&41;
Remarks
Resets the max ever required textures/meshes. For possibly when changing resolutions or screen pct.