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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IRenderAssetStreamingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include | #include "ContentStreaming.h" |
void PauseRenderAssetStreaming
&40;
bool bInShouldPause
&41;
Remarks
Set current pause state for texture/mesh streaming