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Unreal Engine C++ API Reference > Runtime > Engine > IRenderAssetStreamingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
void GetAssetComponents
&40;
const UStreamableRenderAsset &42; RenderAsset,
TArray< const UPrimitiveComponent &42; > & OutComps,
TFunction< bool(const UPrimitiveComponent &42;)> ShouldChoose
&41;
Remarks
Return all components referencing the asset