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Unreal Engine C++ API Reference > Runtime > Engine > IRenderAssetStreamingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
void BoostTextures
&40;
AActor &42; Actor,
float BoostFactor
&41;
Remarks
Temporarily boosts the streaming distance factor by the specified number. This factor is automatically reset to 1.0 after it's been used for mip-calculations.